ABRAMS
Total Cost: 0 / 0
0
0
0
0
Weapon
Empty
Empty
Empty
Empty
Vitality
Empty
Empty
Empty
Empty
Spirit
Empty
Empty
Empty
Empty
Flex
Empty
Empty
Empty
Empty
Available Items
500
Basic Magazine
Close Quarters
Headshot Booster
High-Velocity Mag
Hollow Point Ward
Monster Rounds
Rapid Rounds
Restorative Shot
1,250
Active Reload
Berserker
Kinetic Dash
Long Range
Melee Charge
Mystic Shot
Slowing Bullets
Soul Shredder Bullets
Swift Striker
Fleetfoot
ACTIVE
3,000
Burst Fire
Escalating Resilience
Headhunter
Hunter's Aura
Intensifying Magazine
Point Blank
Pristine Emblem
Sharpshooter
Tesla Bullets
Titanic Magazine
Toxic Bullets
Alchemical Fire
ACTIVE
Heroic Aura
ACTIVE
Warp Stone
ACTIVE
6,200
Crippling Headshot
Frenzy
Glass Cannon
Lucky Shot
Ricochet
Spiritual Overflow
Shadow Weave
ACTIVE
Silencer
ACTIVE
Vampiric Burst
ACTIVE
Drag items here
Weapon Stats
Bullet Damage:
4.675
Weapon Damage:
0%
Bullets per sec:
1.667
Fire Rate:
0%
Ammo:
9
Clip Size Increase:
0%
Reload Time:
0.352
Reload Reduction:
0%
Bullet Velocity:
609.600
Bullet Velocity Increase:
0%
Bullet Lifesteal:
0%
Combat Stats
Light Melee Damage:
63
Heavy Melee Damage:
116
Vitality Stats
Max Health:
570
Health Regen:
1
Bullet Resist:
0%
Spirit Resist:
0%
Bullet Shield:
0
Spirit Shield:
0
Heal Amp:
0%
Debuff Resist:
0%
Crit Reduction:
0%
Movement Stats
Move Speed:
6.800
Sprint Speed:
0
Stamina Cooldown:
5
Stamina Recovery:
0%
Stamina:
3
Tech Stats
Spirit Power:
0
Ability Cooldown:
0%
Ability Duration:
0%
Ability Range:
0%
Spirit Lifesteal:
0%
Max Charges Increase:
0
Charge Cooldown:
0%
Skill Stats
1
Siphon Life
Cooldown:
42
Duration:
4
Unit Target Limit:
1
Channel Move Speed:
50
Radius:
10
Healing Factor:
100
Non Hero Healing Factor:
50
Life Drain Per Second:
35
Tick Rate:
0.250
2
Shoulder charge
Cooldown:
37
Duration:
1.200
Unit Target Limit:
1
Channel Move Speed:
50
Damage:
40
Speed Initial:
18.750
Charge Speed Max:
30
Charge Drag Vertical Offset:
30
Toss Up Magnitude:
0.500
Side Move Speed Reduction:
-65
Turn Rate Max:
140
Camera Turn Rate Max:
200
Charge Radius:
2.200
Collide Players Stop Time:
0.300
Stun Duration:
0.850
3
Infernal Resilience
Unit Target Limit:
1
Channel Move Speed:
50
Regen Incoming Damage Percent:
15
Regen Incoming Damage Duration:
18
Regen Damage Interval:
1
Bonus Health Regen:
1
4
Seismic Impact
Cooldown:
159
Unit Target Limit:
1
Channel Move Speed:
50
Impact Radius:
9
Impact Height:
4
Damage:
150
Stun Duration:
1