BEBOP
Total Cost: 0 / 0
0
0
0
0
Weapon
Empty
Empty
Empty
Empty
Vitality
Empty
Empty
Empty
Empty
Spirit
Empty
Empty
Empty
Empty
Flex
Empty
Empty
Empty
Empty
Available Items
500
Basic Magazine
Close Quarters
Headshot Booster
High-Velocity Mag
Hollow Point Ward
Monster Rounds
Rapid Rounds
Restorative Shot
1,250
Active Reload
Berserker
Kinetic Dash
Long Range
Melee Charge
Mystic Shot
Slowing Bullets
Soul Shredder Bullets
Swift Striker
Fleetfoot
ACTIVE
3,000
Burst Fire
Escalating Resilience
Headhunter
Hunter's Aura
Intensifying Magazine
Point Blank
Pristine Emblem
Sharpshooter
Tesla Bullets
Titanic Magazine
Toxic Bullets
Alchemical Fire
ACTIVE
Heroic Aura
ACTIVE
Warp Stone
ACTIVE
6,200
Crippling Headshot
Frenzy
Glass Cannon
Lucky Shot
Ricochet
Spiritual Overflow
Shadow Weave
ACTIVE
Silencer
ACTIVE
Vampiric Burst
ACTIVE
Drag items here
Weapon Stats
Bullet Damage:
5.300
Weapon Damage:
0%
Bullets per sec:
12.500
Fire Rate:
0%
Ammo:
66
Clip Size Increase:
0%
Reload Time:
2.350
Reload Reduction:
0%
Bullet Velocity:
508
Bullet Velocity Increase:
0%
Bullet Lifesteal:
0%
Combat Stats
Light Melee Damage:
63
Heavy Melee Damage:
116
Vitality Stats
Max Health:
650
Health Regen:
3
Bullet Resist:
10%
Spirit Resist:
0%
Bullet Shield:
0
Spirit Shield:
0
Heal Amp:
0%
Debuff Resist:
0%
Crit Reduction:
0%
Movement Stats
Move Speed:
6.550
Sprint Speed:
3
Stamina Cooldown:
5
Stamina Recovery:
0%
Stamina:
3
Tech Stats
Spirit Power:
0
Ability Cooldown:
0%
Ability Duration:
0%
Ability Range:
0%
Spirit Lifesteal:
0%
Max Charges Increase:
0
Charge Cooldown:
0%
Skill Stats
1
Exploding Uppercut
Melee Half Angle:
60
Melee Attack Length:
6
Cooldown:
21
Unit Target Limit:
1
Channel Move Speed:
50
Enemy Hero Toss Velocity:
20
Toss Velocity:
25
Melee Radius:
2.500
Force Reduction On Angle Down:
0.750
Uppercut Damage:
0.010
Landing Damage:
80
On Land Damage Radius:
14
Buff Gun Range Percent:
100
Fire Rate Slow:
15
Explode Debuff Duration:
5
2
Sticky Bomb
Cooldown:
19
Duration:
3
Cast Range:
6
Unit Target Limit:
1
Channel Move Speed:
50
Radius:
12
Fuse Time:
3
Damage:
120
Bonus Damage Pct Per Player Hit:
3
Bonus Loss Per Death:
20
3
Hook
Cooldown:
23
Cast Range:
30
Unit Target Limit:
1
Channel Move Speed:
50
Damage:
40
Hooking Slow Speed Limit:
0.001
Return Speed:
2200
Return Speed Non Player:
3850
Return Delay:
0.500
Return Position Forward Offset:
100
End Of Hook Command Restrict Linger:
0.250
Friendly Hook Ignore Range:
8
4
Hyper Beam
Cooldown:
130
Unit Target Limit:
1
Cast Delay:
1
Channel Time:
11
Channel Move Speed:
70
D P S:
205
Beam Length:
70
Beam Width:
2.900
Beam Close Radius:
5
Beam End Radius:
4
Beam Close Damage Percent:
75
Interval:
0.100
Tracking Speed:
55
Zoom Time:
0.100
Zoom Bias:
0.500
Fall Speed Max:
1
Air Speed Max:
70
Boss Damage Percent:
20
Camera Distance:
7
Slow Target Duration:
0.500
Slow Percent:
25
Ground Dash Reduction Percent:
-40