SEVEN
Total Cost: 0 / 0
0
0
0
0
Weapon
Empty
Empty
Empty
Empty
Vitality
Empty
Empty
Empty
Empty
Spirit
Empty
Empty
Empty
Empty
Flex
Empty
Empty
Empty
Empty
Available Items
500
Basic Magazine
Close Quarters
Headshot Booster
High-Velocity Mag
Hollow Point Ward
Monster Rounds
Rapid Rounds
Restorative Shot
1,250
Active Reload
Berserker
Kinetic Dash
Long Range
Melee Charge
Mystic Shot
Slowing Bullets
Soul Shredder Bullets
Swift Striker
Fleetfoot
ACTIVE
3,000
Burst Fire
Escalating Resilience
Headhunter
Hunter's Aura
Intensifying Magazine
Point Blank
Pristine Emblem
Sharpshooter
Tesla Bullets
Titanic Magazine
Toxic Bullets
Alchemical Fire
ACTIVE
Heroic Aura
ACTIVE
Warp Stone
ACTIVE
6,200
Crippling Headshot
Frenzy
Glass Cannon
Lucky Shot
Ricochet
Spiritual Overflow
Shadow Weave
ACTIVE
Silencer
ACTIVE
Vampiric Burst
ACTIVE
Drag items here
Weapon Stats
Bullet Damage:
11.500
Weapon Damage:
0%
Bullets per sec:
6.122
Fire Rate:
0%
Ammo:
29
Clip Size Increase:
0%
Reload Time:
2.350
Reload Reduction:
0%
Bullet Velocity:
635
Bullet Velocity Increase:
0%
Bullet Lifesteal:
0%
Combat Stats
Light Melee Damage:
63
Heavy Melee Damage:
116
Vitality Stats
Max Health:
550
Health Regen:
3
Bullet Resist:
0%
Spirit Resist:
0%
Bullet Shield:
0
Spirit Shield:
0
Heal Amp:
0%
Debuff Resist:
0%
Crit Reduction:
0%
Movement Stats
Move Speed:
7.100
Sprint Speed:
0
Stamina Cooldown:
5
Stamina Recovery:
0%
Stamina:
3
Tech Stats
Spirit Power:
0
Ability Cooldown:
0%
Ability Duration:
0%
Ability Range:
0%
Spirit Lifesteal:
0%
Max Charges Increase:
0
Charge Cooldown:
0%
Skill Stats
1
Lightning ball
Cooldown:
26
Unit Target Limit:
1
Cast Delay:
0.200
Charges:
1
Cooldown Between Charge:
8
Channel Move Speed:
50
Shock Radius:
3.500
D P S:
80
Tick Rate:
0.100
Min Shock Duration:
0.500
Max Lifetime:
5
Hit Speed:
80
Boss Damage Percent:
50
2
Static Charge
Cooldown:
42
Cast Range:
16
Unit Target Limit:
1
Cast Delay:
0.200
Channel Move Speed:
50
Shock Radius:
5
Damage:
40
Shock Delay:
3.500
Stun Duration:
0.900
3
Power Surge
Cooldown:
48
Duration:
10
Unit Target Limit:
1
Cast Delay:
0.200
Channel Move Speed:
50
Damage Per Chain:
10
Bonus Per Chain:
10
Chain Count:
3
Chain Tick Rate:
0.200
Chain Radius:
10
Boss Damage Percent:
50
4
Storm Cloud
Cooldown:
148
Unit Target Limit:
1
Channel Time:
7
Radius:
30
Initial Radius:
12
D P S:
110
Boss Damage Percent:
25
Damage Interval:
0.250
Expand Time:
2
Cloud Height:
120
Camera Distance:
600
Ending Soon Time:
2
Bullet Resist On Active:
20