HAZE
Total Cost: 0 / 0
0
0
0
0
Weapon
Empty
Empty
Empty
Empty
Vitality
Empty
Empty
Empty
Empty
Spirit
Empty
Empty
Empty
Empty
Flex
Empty
Empty
Empty
Empty
Available Items
500
Basic Magazine
Close Quarters
Headshot Booster
High-Velocity Mag
Hollow Point Ward
Monster Rounds
Rapid Rounds
Restorative Shot
1,250
Active Reload
Berserker
Kinetic Dash
Long Range
Melee Charge
Mystic Shot
Slowing Bullets
Soul Shredder Bullets
Swift Striker
Fleetfoot
ACTIVE
3,000
Burst Fire
Escalating Resilience
Headhunter
Hunter's Aura
Intensifying Magazine
Point Blank
Pristine Emblem
Sharpshooter
Tesla Bullets
Titanic Magazine
Toxic Bullets
Alchemical Fire
ACTIVE
Heroic Aura
ACTIVE
Warp Stone
ACTIVE
6,200
Crippling Headshot
Frenzy
Glass Cannon
Lucky Shot
Ricochet
Spiritual Overflow
Shadow Weave
ACTIVE
Silencer
ACTIVE
Vampiric Burst
ACTIVE
Drag items here
Weapon Stats
Bullet Damage:
5.600
Weapon Damage:
0%
Bullets per sec:
10
Fire Rate:
0%
Ammo:
25
Clip Size Increase:
0%
Reload Time:
2.350
Reload Reduction:
0%
Bullet Velocity:
635
Bullet Velocity Increase:
0%
Bullet Lifesteal:
0%
Combat Stats
Light Melee Damage:
63
Heavy Melee Damage:
116
Vitality Stats
Max Health:
500
Health Regen:
2
Bullet Resist:
0%
Spirit Resist:
0%
Bullet Shield:
0
Spirit Shield:
0
Heal Amp:
0%
Debuff Resist:
0%
Crit Reduction:
0%
Movement Stats
Move Speed:
8.300
Sprint Speed:
0
Stamina Cooldown:
5
Stamina Recovery:
0%
Stamina:
3
Tech Stats
Spirit Power:
0
Ability Cooldown:
0%
Ability Duration:
0%
Ability Range:
0%
Spirit Lifesteal:
0%
Max Charges Increase:
0
Charge Cooldown:
0%
Skill Stats
1
Sleep Dagger
Cooldown:
26
Unit Target Limit:
1
Cast Delay:
0.200
Channel Move Speed:
50
Damage:
70
Sleep Duration:
3
Sleep Wake Up Delay:
0.100
Minimum Sleep Time:
0.200
Bomb Fall Height:
1.500
Tick Rate:
0.500
Ricochet Radius:
20
Does Not Break Invis:
1
Drowsy Move Slow Percent:
60
Drowsy Duration:
0.350
2
Smoke Bomb
Cooldown:
37
Duration:
8
Unit Target Limit:
1
Channel Move Speed:
50
Invis Alert When Fading:
1
Invis Fade To Duration:
1.500
Invis Move Speed Mod:
2
Spotted Radius:
18
Reveal On Damage Duration:
1.500
Reveal On Spotted Duration:
0.500
Full Invis Distance:
50
3
Fixation
Duration:
6
Unit Target Limit:
1
Channel Move Speed:
50
Max Stacks:
40
Damage Bonus Fixed Per Stack:
0.200
Boss Damage Pct:
30
4
Bullet Dance
Cooldown:
138
Unit Target Limit:
1
Cast Delay:
0.400
Channel Time:
3
Channel Move Speed:
4
Radius:
15
Targets Per Tick:
2
Weapon Damage Bonus:
2
Override Bullet Radius:
10